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Minecraft Mobs List: Every Mob in the Game, Sorted by Behaviour
Minecraft's creature roster is enormous, and it grows with nearly every update. The easiest way to make sense of it is the way the game itself thinks: how does this mob react to you? Everything is either passive, neutral or hostile, with a couple of bosses sitting above the rest.
Passive Mobs
These never attack you, even if you hit them first. The pufferfish is the one partial exception, inflating and poisoning anything that bumps into it, though it does so in self-defence rather than aggression.
| Mob | Where to Find | Known For |
|---|---|---|
| Allay | Woodland mansions, pillager outposts | Fetches copies of an item you hand it |
| Armadillo | Savannas | Drops scutes for wolf armor |
| Axolotl | Lush caves | Fights aquatic hostiles for you |
| Bat | Caves | Pure ambience, drops nothing |
| Camel | Desert villages | Carries two riders on one saddle |
| Cat | Villages, swamp huts | Scares away creepers and phantoms |
| Chicken | Grassy biomes | Eggs, feathers and slow falling |
| Cod and Salmon | Oceans and rivers | Everyday food fish |
| Cow | Grassy biomes | Milk, leather and beef |
| Donkey | Plains, savanna, meadows | Rideable and carries a chest |
| Fox | Taigas and groves | Carries items in its mouth |
| Frog | Swamps | Turns small magma cubes into froglights |
| Ghastling and Happy Ghast | Raised from a dried ghast | A flying mount you grow yourself |
| Glow Squid | Dark underwater caves | Glow ink sacs for shining text |
| Horse and Skeleton Horse | Plains; lightning strikes | The classic fast mount |
| Mooshroom | Mushroom fields | Endless mushroom stew |
| Mule | Bred from horse and donkey | Fast and carries a chest |
| Ocelot | Jungles | Keeps creepers at bay |
| Parrot | Jungles | Mimics nearby monster sounds |
| Pig | Most grassy biomes | Porkchops; rideable with a carrot on a stick |
| Rabbit | Deserts, snowy and flower biomes | Fast, jumpy and hard to catch |
| Sheep | Grassy biomes | Wool in 16 dye colours |
| Sniffer | Hatched from sniffer eggs | Digs up ancient plant seeds |
| Snow Golem | Player-built | Lobs harmless snowballs at hostiles |
| Squid | Oceans and rivers | Ink sacs for black dye |
| Strider | Nether lava lakes | Walks on lava |
| Tadpole | From frogspawn | Grows into a frog |
| Tropical Fish | Warm oceans, lush caves | Thousands of colour patterns |
| Turtle | Beaches | Babies drop scutes as they grow |
| Villager | Villages | Trading, the heart of many bases |
| Wandering Trader | Spawns near players | Sells rare and exotic items |
Neutral Mobs
Neutral mobs mind their own business until you give them a reason not to. Bees sting whoever disturbs the hive, cave spiders and spiders only turn aggressive in darkness (spiders forgive you in daylight), dolphins retaliate if struck, and endermen are peaceful until you look them in the eyes or hit them. Goats ram things for fun, iron golems defend villages unless you attack first, llamas spit at whatever hit them, pandas are placid except for the aggressive personality type, and polar bears defend their cubs. Piglins are a special case: they ignore you while you wear gold, and zombified piglins only attack as a group after one of them is hurt. Wolves fight whoever their owner fights once tamed, and whoever attacks them while wild.
Hostile Mobs
These attack on sight, so learn their homes. The overworld brings zombies, skeletons, creepers, strays, husks, drowned, slimes, phantoms after sleepless nights, witches, silverfish in strongholds and mountains, and illagers: pillagers, vindicators, evokers and their ravager mounts, plus tiny flying vexes. Mangrove swamps hide the bogged, a skeleton variant with poison arrows. Trial chambers add the breeze and extra spawner waves. Underground in the deep dark waits the warden, who you are meant to avoid rather than fight. The Nether fields ghasts, blazes, magma cubes, wither skeletons and piglin brutes. The End has shulkers guarding End cities and endermites that slip out of ender pearls. Ocean monuments are defended by guardians and three elder guardians, and the Creaking stalks the pale garden at night.
Boss Mobs
Two mobs get their own boss bars. The ender dragon rules the End and must be defeated to finish the game's main path, while the wither is an optional, player-summoned menace that drops the nether star needed for beacons. Beat both and there is not a creature in the game you cannot handle, at least one on one.
Frequently asked questions
How many mobs are in Minecraft?
The roster passes 80 creatures when you count variants and the newest additions, split between passive, neutral and hostile mobs, plus two bosses.
What is the difference between neutral and passive mobs?
Passive mobs never attack under any circumstances. Neutral mobs leave you alone until provoked, for example by hitting them, disturbing their hive, or staring at an enderman.
What are the boss mobs in Minecraft?
The ender dragon in the End and the wither, which players summon themselves. The warden and elder guardian are sometimes called mini-bosses but have no boss bar.
Which mob should new players fear most?
The creeper. It is common, silent and explodes, destroying builds as well as players. Cats and ocelots keep creepers away, which makes them great base companions.
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